		<hkobject name="#0056" class="hkbBehaviorGraphStringData" signature="0xc713064e">
			<hkparam name="eventNames" numelements="21">
				<hkcstring>bashPowerStart</hkcstring>
				<hkcstring>bashExit</hkcstring>
				<hkcstring>bashRelease</hkcstring>
				<hkcstring>SoundPlay.NPCHumanCombatShieldBash</hkcstring>
				<hkcstring>HitFrame</hkcstring>
				<hkcstring>FootScuffLeft</hkcstring>
				<hkcstring>FootScuffRight</hkcstring>
				<hkcstring>SoundPlay.NPCHumanCombatShieldBashPower</hkcstring>
				<hkcstring>InitiateWinBegin</hkcstring>
				<hkcstring>InitiateWinEnd</hkcstring>
				<hkcstring>preHitFrame</hkcstring>
				<hkcstring>SoundPlay.NPCHumanCombatTorchBash</hkcstring>
				<hkcstring>SoundPlay.NPCHumanCombatTorchBashPower</hkcstring>
				<hkcstring>bashStop</hkcstring>
				<hkcstring>weaponSwing</hkcstring>
				<hkcstring>attackPowerStartLeftHand</hkcstring>
				<hkcstring>SneakStart</hkcstring>
				<hkcstring>SneakStop</hkcstring>
				<hkcstring>tailCombatIdle</hkcstring>
				<hkcstring>tailSneakIdle</hkcstring>
				<hkcstring>SoundPlay</hkcstring>
<!-- MOD_CODE ~colis~ OPEN -->
				<hkcstring>Collision_Start</hkcstring>
				<hkcstring>Collision_Add</hkcstring>
				<hkcstring>Collision_Remove</hkcstring>
				<hkcstring>Collision_ClearTargets</hkcstring>
				<hkcstring>Collision_AttackEnd</hkcstring>
				<hkcstring>Collision_AttackStart</hkcstring>
<!-- CLOSE -->
			</hkparam>
			<hkparam name="attributeNames" numelements="0"></hkparam>
			<hkparam name="variableNames" numelements="6">
				<hkcstring>blendFast</hkcstring>
				<hkcstring>IsBashing</hkcstring>
				<hkcstring>iLeftHandType</hkcstring>
				<hkcstring>bAllowRotation</hkcstring>
				<hkcstring>iIsInSneak</hkcstring>
				<hkcstring>iRightHandType</hkcstring>
			</hkparam>
			<hkparam name="characterPropertyNames" numelements="0"></hkparam>
		</hkobject>
